How to play Trapdoor Trouble
You play Blot, a small pink ink drop, and the goal of each level is always the same: reach the door with the arrow sign and step inside. The level looks harmless, a flat floor and an open path, but it has one to three traps hidden in it. They fire when you walk into a certain spot, when you jump, when you land, after a set time, or straight after another trap goes off.
When a trap gets you, Blot splats, a short message tells you what happened, and you are back at the start almost before you notice. Nothing is lost except a point on the death counter. The fun is in working out what the level is about to do, then beating it on the next attempt.
- Trapdoors: a piece of floor drops out from under you.
- Pop-up spikes: spikes shoot out of empty floor, sometimes only when you jump, and some sink back after a moment.
- Falling ceilings: a block slams down and then stays as a wall you have to climb over.
- Crumbling floor: cracked tiles fall a split second after you stand on them, so keep moving.
- Sliding platforms, darts, bridges that appear or vanish, gravity flips, and a door that runs to a new spot.