How to play Ludo: the rules step by step
Each player owns one coloured corner of the board, called the yard, with up to four gotis (tokens) waiting in it. The aim is simple: move every one of your gotis once around the board, up your own coloured home column and into the centre before your opponents do.
With our default rules, play goes like this:
- Roll the die on your turn. You need a 6 to bring a goti out of the yard onto your coloured start square.
- Move one goti forward by the number you rolled. Gotis travel clockwise round the 52 shared squares.
- Rolling a 6 gives you another roll. So does capturing an opponent or getting a goti home.
- Three 6s in a row cancel the turn and play passes on.
- Land exactly on an opponent's goti to cut it. It goes back to its yard and has to come out again.
- Nobody can be cut on a coloured start square or on one of the four star squares.
- After a full lap, your goti turns into your home column. You need the exact number to land in the centre.
- If no goti can use the roll, the turn simply passes.